Übeldrohne is a polyphonic bass instrument. The instrument was constructed using CNC cut apple plywood with a lacquer finish. Each string has a separate pickup, volume control and discrete 1/4" audio output, as well as a variable-controlled, motorized felt wheel that functions much like a bow. The individual pitch of each string is controlled by 4 individual slides that can be manually played along with the speed of the motorized bows.
Übeldrohne was created and designed by Amber Lepley and Meason Wiley and was presented at multiple events at California Institute of the Arts during 2015.
Sounds of übeldrohne
NODE: An Interactive Audiovisual Installation
NODE is an immersive interactive real-time installation that focuses on visualizing sound waves through a liquid medium - in this case, water. When sound is passed through a physical excitatory medium such as water, the relationships between minimum and maximum displacement are made visible and complex patterns emerge. This installation utilizes four large white birch plywood cubes set up in a row. Embedded inside each cube is a 10” subwoofer and amplifier. The top section of each cube is surrounded in 1/8” white acrylic which holds 2” of water. Hidden within grooves of the plywood just below the acrylic are rows of white leds. Additionally, there are two ultrasonic sensors embedded on the outside of each cube, one on either side. Cube #1 contains an arduino mega 2560 micro-controller that handles the sensor data and controls both the leds and the amplitude of the sound waves.
When a visitor approaches a cube, the cube activates and will begin generating a low frequency waveform. As the sound fades in, complex fractal patterns start to form in the liquid. The person’s distance from the box dictates the frequency and harmonics of the sound, which, in turn, effects the patterns in the water. Ff the person gets closer to the box, the sine wave morphs into a more complex waveform and starts to self-modulate. The cubes are all linked together, so if another person stands in front of a different cube, both cubes start modulating each other. This is conceptually linked to the use of “operators” in FM synthesis. Each cube functions as an operator and can modify another based on how many people are in the space. The more people in the space, the more active and complex the sound and visual patterns. Additional sound comes from 8 custom satellite speakers placed on either side of each cube which gives the viewer an audio range interpretation of the low frequency sounds being created by the subwoofers. All of the sounds are generated using ChucK programming language and NI Reaktor.
The purpose of this installation is to show clear relationships between acoustic signals and the visible patterns being created. We typically view sound in very limited ways, primarily with graphing/signal analysis software that is only meant to be “representative”. This piece allows us to view what sound actually looks like and get a sense of the complexity of physical and mathematical relationships that are fundamental in nature.
In terms of aesthetics, NODE is the embodiment of my focus on art direct from source material. In many ways this project deals with the beauty and complexity of natural phenomenon. Many aspects of digital art focuses on the simulation of an idea. The desire to focus on what is tangible and physical is a key component of this work.
NODE is a collaborative project between Meason Wiley and Amber Lepley. The work was presented at the Digital Arts Expo and was featured in the WaveCave gallery at California Institute of the Arts in May of 2015. NODE was also installed at Louisiana State University the following June for the NIME conference.
NODE: An Interactive Audiovisual Installation
NODE: An Interactive Sonic/Visual Installation
Cycle is a kinetic sculpture made up of 16 – 2 ft aluminum tubes suspended from aircraft cable, which are driven by a 10′ x 24″ custom-designed helix drive-shaft. The drive shaft is attached to a large motor. the entire piece is suspended in the air by a large steel rack. When powered, the aluminum tubes swing in a circular/sinusoidal motion, creating a visual representation of one complete cycle of a sine wave. This piece attempts to physically/visually interpret the physics of mechanical waveforms and their waveform characteristics (phase, amplitude, frequency, and wavelength).
Cycle was a collaborative project between Meason Wiley and Amber Lepley. The work was presented at the California Institute of the Arts for the Digital Arts Expo in May of 2015.
materials used: plywood, aluminum, steel, aircraft cable, hardware, motor
software used: autoCAD, SketchUp, Inventor
fab techniques: cnc routing, carpentry, machining, welding, rigging, painting
Cycle (mechanical wave): A Kinetic Sculpture (Video)
A Dreamplay was a theatrical performance directed by Youngsuk Yoo, designed by Narae Kim, and constructed by myself and Zach Golden.
The main objective was to create swinging acrylic doors with optically clear edges so that the faces could be projected onto without catching the light.
Nine of these panels were created in various heights widths and thickness. to allow them to swing seamlessly the posts were planted into wooden boxes and the boxes and posts themselves were filled with concrete to provide a solid counterweight.
The acylic was polished using a wet sand technique with a final step of heating it with a propane tourch.
When Spring Comes to the Hills and Dales
When Spring Comes to the Hills and Dales, was a theatrical performance directed by Youngsuk Yoo, and designed by Mark Kanieff. I led a team of 12 people on the construction crew.
The show consists of two main elements, the moving projection screens and the "tools" that lined the walls, these pieces could be picked up an used by the actors, for certain actions.
The primary construction method for these pieces was to laminate together unfinished lumber and carve them down with a turbo plane attachment for the angle grinder.
Rear projection screen was stretched onto the the carved frames and they were then covered by additional shaped wood.
Due to weight a number of the "tools" were carved from foam and wood laminated to keep the same look and feel.
Skyview: Double Feature
Skyview Double Feature was a world premier theatrical performance wirtten by J. Isabel Salazar, directed by Dan Bonnell, designed by Vincent Richards, and built by myself, Bill Honigstein, James McCartney, and Nicole Seibel.
The setting was in a drive in movie theater in a post-apocalyptic world.
Here you will see process shots of the 3 main scenic elements- the car, the screen, and the snack shack.